There are never enough Pokemon games. This one, that started as a joke but continued its development for a year, is inspired by the life and work of my friend Héber Sáiz, though that's really irrelevant. Our main goal here was to be able to focus on level designing and story telling without having to bother with engine development, thus the choice of RPG Maker as the engine. It's also being a great opportunity to get into using ZenHub as the main tool for managing the project and also learning quite a lot about sprite creation and Ruby scripting.